GarageBand 2.0 for iOS
review: More tracks, a few tweaks.
If you’ve read our review of GarageBand 10.0 for the Mac OS (and really, you should) you know that
Apple brought a lot of changes to the Mac version of this venerable
music-making application. The same cannot be said for the latest iOS version of
GarageBand, which operates almost exactly as the original iteration did. Although it has been improved, it
hasn’t changed nearly as radically as its computer-bound sibling has. And
that’s hardly a terrible thing: GarageBand 1.0 was great and version 2.0 piles
a few additional features atop that greatness.
Like GarageBand 10.0 for
the Mac, GarageBand 2.0 for iOS devices (iOS 7 required) is free, with the
option to add more features via a $5 in-app purchase. Specifically, with the
free version you get three instruments—Keyboard, Drums, and Smart Guitar with
eight preset sounds—as well as the Audio Recorder instrument. For that
additional $5 you gain the Guitar Amp, Smart Keyboard, Smart Bass, Smart Strings,
Smart Drums, Sampler, and 157 preset sounds. If you’ve already purchased
GarageBand for iOS, you get this content free of charge.
The new features are
almost entirely technological rather than musical. To begin with, this version
doubles the number of tracks you can record on compatible iOS devices not using
an A7 processor (the iPhone 4s or later, the iPad 2 or later, and the
fifth-generation iPod touch), for a total of up to 16 tracks. (You can use this
version of GarageBand with an iPhone 4, but it supports the original 8 tracks.)
On a device with the 64-bit A7 processor, namely the iPhone 5s, the iPad Air,
or the iPad mini with Retina display, you can record up to 32 tracks. (For
reference, The Beatles recorded Sgt.
Pepper’s Lonely Hearts Club Band on
four tracks.) Ah, progress.
GarageBand 2.0 also
offers inter-app communication, which means you can include the output of
compatible third-party instrument and effects apps in your GarageBand
recordings.
For example, I purchased Waldorf Music’s
$20 Nave wavetable synthesizer app on
my iPad. When I launched GarageBand on that same iPad and tapped the
Instruments button, I found a new Inter-App Audio Apps entry. I tapped it and
saw that the Nave app was an instrument option. When I tapped it, the Nave app
opened and displayed the app’s interface. Just above the keyboard were small
GarageBand transport controls. To record the Nave synth into a GarageBand
track, all I had to do was tap the transport’s Record button. I heard
GarageBand’s metronome and the other tracks I’d already recorded, and started
playing. When I stopped recording, switched back to GarageBand, and looked at
the tracks screen, there was the music I’d played, captured as an audio file
(versus MIDI data, as you’d see when recording from one of the software
instruments). This is a worthwhile feature that allows you to expand
GarageBand’s sound palette greatly.
Nave synthesizer is available to use within GarageBand
thanks to the inter-app communication feature.
Other instruments currently compatible with inter-app audio are
Arturia’s iSEM andiMini synths and Tempo Rubato’s NLogSynth Pro. As for effects, currently you
can use IK Multimedia’s AmpliTube, and Kymatica’s AUFXDub and AUFX:Space. Others will almost certainly join
the list.
This version of
GarageBand additionally supports saving to iCloud and sharing via AirDrop. (You
can also share the results of your work via email, Facebook, SoundCloud, and
YouTube.) iCloud is a good way to share your projects with a Mac for
more-critical editing. AirDrop is helpful when you’d like to share a project
with a bandmate before leaving the studio. Note that you can’t use this app to
edit projects created with the Mac version of GarageBand.
GarageBand supports AirDrop and
other sharing options.
Finally, if you’re the kind of person who enjoys inserting
samples of other people’s work into your compositions, GarageBand 2.0 has just
the feature for you. Select theSampler instrument, tap the Import button, and tap the Music tab—you’ll discover that you can now
import unprotected tracks from the Music app. (These tracks must be on the
device; iTunes Match tracks have to be downloaded before you can use them.) You
can then trim them within the Sampler instrument and “play” them in different
keys using the Sampler’s keyboard. You can additionally reverse the sound and
change its envelope (the “shape” of the volume from the beginning of the sound
to the end).
Nonmusicians will find
this feature helpful as well. How? Trim your favorite song down to several key
seconds, return to the My Songs screen, tap Select,
tap the song that contains the sample you just edited, tap the Share button, and tapRingtone. You’ve created a
custom ringtone without paying a nickel for the privilege.
Bottom line
GarageBand for iOS is
much greater for the addition of more tracks, inter-app compatibility, iCloud
sync and AirDrop sharing, and a more flexible Sampler instrument. With version
2.0, it remains one of the musical stars of the iOS firmament.
Recommend App:
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